5/8/2023 0 Comments Ghostrunner release dateThis was especially the case in the first seven of the seventeen stages, where I was hoping for slightly more variety with the enemies and environments. In some ways, the gameplay loop is so enjoyable that even when the areas themselves started to become a little repetitive, as long as the free running and sensory abilities were available, I still had a great time stylishly dispatching enemies and moving forward through the main game. These varying routes are a definite highlight of the stage design and it was quite rewarding to see my efforts in finding faster and more convenient ways to clear levels pay off. This rewards experimentation with different routes and strategies to clear a room, something the player is more enticed to do knowing they won’t be harshly punished if they make a mistake. Levels contain numerous checkpoints so death is not a big deal. When the game is at its best, you are sprinting through a beautiful neo-noir inspired city, leaping from wall to wall, swiftly slowing time to a crawl to evade a guard’s attack and then promptly sending them to paradise, or wherever they go when chopped in half by a katana. It’s a fun twist, aided by the responsiveness and rapid pace of the wall running and movement in general, as well as the Sensory Boost ability which allows you to slow down time whilst you dodge bullets and adjust your jumps in mid-air. By de-emphasising the combat itself, more importance is placed on traversing the environment to outmanoeuvre the enemy’s attacks whilst closing the distance to them. It’s a platformer first and foremost but the action itself remains exciting due to two reasons: most enemies die from a slash of your sword and ALL enemies kill you in one hit. Ghostrunner’s blend of free-running and action is refreshing because the latter is incorporated into the former.
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